Viking Days
Minigame bundle released originally to Gear VR and then massively updated to Quest 2.
Steam Link
This project's fascinating pipeline stimulates and inserts the collective intelligence of every dev into it, as they all come with concepts for minigames, and those are refined through design and playtest.
My responsabilities were the following:
- Guiding the collective intelligence into the design pillars of the game, conducting brainstorms for example;
- Turning concepts into actionable, reachable verbs, rulesets, and parameters that may potentially emerge gameplay
- Conducting playtest and feedback loop;
- Guidelines for game feel and easy affordance;
- Balancing;
Steam Link
A note on the design pipeline:
The deeply colaborative pipeline means that it would be unfair not to (at least try) sharing the full Design credits for this project. It's probably bigger than can be counted.I will attempt to update names constantly here:
Pedro Kayatt originated the concept of a Viking minigame bundle;
The devs Beogival Jr, Cesar "Cid" Augusto, Lucas Takejame, Erica Cope, Paulo Passos, Vinicius Vecchi, aside from implementing minigames, came up with many of the concepts that were eventually formalized and tested as design.
Camila "Polly" Carvalho was the original producer and added valuable feedback, specially on the original 10 minigames.